![]() I like/dread the sound of anything risking me over-investing in one particular soldier. The team also made a new "miniboss" enemy, the Muton Centurion, who has extra abilities "helps the aliens as a team." Humanity can get extra help from Leadership perks, a new progression track giving soldiers abilities to boost their whole team - but only one Leader can be on any Squad. Soldiers with SMGs can move further than if they were carrying an assault rifle and are more difficult for aliens to detect, but do less damage - it's a tradeoff. One mod adds submachine guns, a bit like Long War's. ![]() ![]() Long War Studios spilled the beans to our chums Eurogamer in a video interview. They're small additions, not massive changes, but I'll be curious to see how they affect things. Instead, you can expect things like a new weapon class and squad leader perks. Now we've heard what these mods are and no, they haven't made Long War 2. But should you fancy tinkering with that fine formula, a few mods will be available when the game launches on Friday, thanks to the Long War folks teaming up with Firaxis. ![]() XCOM 2 is pretty flipping great, is Wot Adam Thinks.
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